Case Study: Buffering Data for a Link
Submitted: 26 Jul 2009
Application Areas: Telecommunications Networks
Contents
Problem Description
When data is transmitted on a computer network, it must leave the component, e.g., server, switch, PC, via a connection, e.g., network interface card (NIC), port, host-bus adapter (HBA), and be transmitted across a
link to another component. The ouput connection must
buffer data (i.e., store the data in some memory) if the link is already being used by another piece of data. This is know as
output buffering.
One common question asked by network engineers is: "How big does my output buffer need to be so I don't lose data very often?".
In this case study we are going to consider data being sent from a server, via a NIC and ethernet link, to some data storage. The data gets split into packets and transmitted across the link. The size of the data determines the number of packets and, thus, the time the link needs to send the data.
The data being generated on the server is video being compressed before being sent. The time between transmissions is exponentially distributed with mean 1 minute. The size of the data follows a triangular distribution with minimum 3.75GB, mode 7.5GB and maximum 11.25GB. Given that the ethernet link has 1 Gbps of bandwidth and there are 8 bits in a byte, the transmission times also follow a triangular distribution with minimum 0.5 mins, mode 1 min and maximum 1.5 mins.
The goal of this simulation study is to find the average buffer size required in bytes.
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Problem Formulation
This problem may be modelled as a single-server queue. The data forms the customers waiting for service and once data is being transmitted, it is being "served" by the link.
The interarrival and processing times are given by exponential and triangular distributions respectively. Although the interarrivals are
Markovian, the service times are not. Thus we cannot use the
M/M/1 queueing model analytical solution and must solve this problem numerically via simulation.
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Computational Model
This model requires one instance of each of three flowchart modules:
Create,
Process and
Dispose. Data is created at the
Create module, moves to the
Process module to be transmitted across the link and then leaves via the
Dispose module. See the
Arena Guide for a
demonstration of adding and connecting modules.
The time between arrivals of data is exponentially distributed with mean 1 minute. We can
edit the Create module to implement this. Note that nothing interesting happens in the system until the first arrival, so we create the first arrival at the start of the simulation.
Figure 1 shows the completed
Create module.
Figure 1 Create Module
Name |
Data Arrives |
Entity Type |
Data |
Time Between Arrivals Area |
Type |
Random (Expo) |
Value |
1 |
Units |
Minutes |
If you are following along, you may want to save your model at this point.
Now that you've have defined the
Data
entity type, you may want to
change its initial animation picture. Try making data appear as
Picture.Blue Ball
.
Now that data is arriving, you need to send it across the link (and store it in the buffer if necessary).
Edit the Process module to set the time for data to cross the link according to a triangular distribution with minimum value 0.5 minutes, most likely (mode) 1 minute and maximum 1.5 minutes.
Figure 2 shows the completed
Process module.
Figure 2 Process Module
Name |
Transmission across Link |
Action |
Seize Delay Release |
Resources (secondary dialog via Add button) |
|
Type |
Resource |
|
Resource Name |
Link |
|
Quantity |
1 |
Delay Type |
Triangular |
Units |
Minutes |
Minimum |
1 |
Value |
3 |
Maximum |
6 |
If you are still following along, now is a good time to save your model.
You can click on the
Resource or
Queue data modules in the
Basic Process template to see the
Link
resource and
Transmission across Link.Queue
. If you needed to edit the resources or queues you could do it here, but we can simply use the defaults for this model.
Finally,
rename the Dispose module to reflect data leaving the system.
Figure 3 shows the final
Dispose module.
Figure 3 Dispose Module
Building an Animation
While not necessary for this simulation model to work, it is always nice, and very useful for demonstrations, to have an animation of the systems we are simulating. In this model we would like to
animate the link resource.
Here we will use an empty link (a simple rectangle) to show an idle link and a link with an arrow to show a link that is transmitting data.
Figure 4 shows the different pictures for the
Idle
and
Busy
states.
Figure 4 Resource Pictures
The last additon to our model is a
dynamic plot that will keep track of the amount of data in the buffer waiting for the link. We
add a dynamic plot and use the
Expression Builder to set it to plot the number of entities in the
Transmission across Link.Queue
.
Figure 5 shows the dialogues for the dynamic plot.
Figure 5 Dynamic Plot
Plot |
Expressions (secondary dialog via Add button) |
|
Expression |
NQ(Transmission across Link.Queue) |
|
Initial Maximum |
5 |
|
Color |
black |
Plot |
|
Time Range |
20 |
|
X-Labels |
clear (i.e., uncheck) |
|
Title - Use Title |
select |
|
Horiz. Alignment |
Center |
|
Title Text |
Link: Number Waiting |
Now your
Arena model is complete. Save your model and get ready to gather some results.
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Results
UP TO HERE!!!
Once your
Arena model is complete, you can run the model for multiple replications and get estimates for various different quantities:
Running the Output Buffering Model in Arena
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Conclusions
Need to show what the size of the buffer needs to be in GB. Get count of data in queue and multiply by size of data - what is average of triangular distribution? to get GBs
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Extra for Experts
Rather than run trial replications in order to estimate how many replications are necessary to ensure the accuracy of a particular output, we can use
dynamic simulation. Dynamic simulation measures the accuracy, i.e., half-width, of an output at the end of each replication and stops replicating once the desired accuracy has been achieved.
In Arena, this is implemented by setting the maximum number of replications "on the fly". However, this means that one extra replication is always performed. See the attached
flash movie for a tutorial on implementing dynamic simulation:
Dynamic Simulation for the Output Buffering Model in Arena
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