Difference: EditingDecideModules (1 vs. 18)

Revision 182010-03-13 - MichaelOSullivan

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META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 40 to 40
  Arena evaluates the expression and routes to the True exit point if the expression is true or the False exit point otherwise.
Changed:
<
<
Consider the example of simulating the operations within an egg sorting factory over several weeks. Employees are rostered to work Monday to Friday however employees do not work on the weekend. The simluation must determine that it is not the weekend in order to simluate employees arriving for work. If Sunday is Day 1, Monday Day 2, Wednesday Day 3....etc (up to Saturday Day 7) the following Decide module could be used to determine if the factory should open for business.
>
>
Consider the example of simulating the operations within an egg sorting factory over several weeks. Employees are rostered to work Monday to Friday however employees do not work on the weekend. The simluation must determine that it is not the weekend in order to simulate employees arriving for work. Using the built-in Arena variable TNOW (the current time) and the built-in Arena function CalDayOfWeek( ... ) we can determine if the day is Sunday = 1, Monday = 2, etc (up to Saturday Day 7) the following Decide module could be used to determine if the factory should open for business.
  Decide_module_by_expression_example.PNG
Changed:
<
<
Decide_module_by_expression.PNG
>
>
Decide_module_by_expression.PNG
 
Changed:
<
<
NB : TNOW is an inbuilt Arena variable that determines the current time of the simulation while DayOfWeek(TNOW) is a user-defined variable that uses TNOW to determine the current day of the week in the simulation

NB: In plain english the above expression says: If the current day of the week is less than 1 (which means it is a Sunday) or is greater than 7 (which means it is a Saturday) route to the True exit point.

>
>
NB: In plain English the above expression says: If the current day of the week is less than 1 (which means it is a Sunday) or is greater than 7 (which means it is a Saturday) route to the True exit point.
 

N-way by Chance

This type of Decide module is an extension of the 2-way by Chance Decide module. This type of Decide module will route entities any number of ways specified by the user and according to a given percentage. The percentage is specifed by the user and relates to the proprotion of entities that are routed to that particular exit point.

Line: 70 to 68
 
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Changed:
<
<
META FILEATTACHMENT attachment="Decide_module_by_expression.PNG" attr="h" comment="" date="1264558427" name="Decide_module_by_expression.PNG" path="U:\Summer Work\Printscreens\Decide module by expression.PNG" size="10391" stream="U:\Summer Work\Printscreens\Decide module by expression.PNG" tmpFilename="" user="KatTrevor" version="1"
>
>
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Revision 172010-02-14 - KatTrevor

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META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 6 to 6
 

2-way by Chance

Changed:
<
<
This type of decide module will route entities one of two ways according to a given percentage. The percentage is specifed by the user and relates to the proprotion of entities that are routed to the True exit point.
>
>
This type of Decide module will route entities one of two ways according to a given percentage. The percentage is specifed by the user and relates to the proprotion of entities that are routed to the True exit point.
 

2-way by Condition

Changed:
<
<
This type of decide module will route entities one of two ways depending on the condition. There are multiple types of conditions.
>
>
This type of Decide module will route entities one of two ways depending on the condition. There are multiple types of conditions.
 

Variable

Line: 31 to 31
  Arena will route all of entites of the specifed entity type to the True exit point and all other entity types to the False exit point.
Changed:
<
<
Consider the example of simluating an egg sorting factory. Suppose an egg can be a size 6 egg or a size 7 egg depending on its weight. If an egg has the Entity Type 'size 6 egg' then that entity will be routed to the True exit point which leads to the C ollection of Size 6 Eggs while all other eggs are routed to the False exit point which leads to the Collection of Size 7 Eggs.
>
>
Consider the example of simluating an egg sorting factory. Suppose an egg can be a size 6 egg or a size 7 egg depending on its weight. If an egg has the Entity Type defined as 'size 6 egg' then that entity will be routed to the True exit point which leads to the Collection of Size 6 Eggs while all other eggs are routed to the False exit point which leads to the Collection of Size 7 Eggs.
  Decide_module_by_entity_type_example.PNG
Line: 46 to 46
  Decide_module_by_expression.PNG
Changed:
<
<
NB: TNOW is an inbulit Arena variable that determines the current time of the simulation while DayOfWeek(TNOW) is a user-defined variable that uses TNOW to determine the current day of the week in the simulation
>
>
NB : TNOW is an inbuilt Arena variable that determines the current time of the simulation while DayOfWeek(TNOW) is a user-defined variable that uses TNOW to determine the current day of the week in the simulation
 
Changed:
<
<
NB: In plain english the above expression says: If the current day of the week is less than 1 (which means it is a Sunday) or is greater than 7 (which means it is a Saturday) route to the True exit point.
>
>
NB: In plain english the above expression says: If the current day of the week is less than 1 (which means it is a Sunday) or is greater than 7 (which means it is a Saturday) route to the True exit point.
 

N-way by Chance

Changed:
<
<
This type of decide module is an extension of the 2-way by Chance decide module. This type of decide module will route entities any number of ways specified by the user and according to a given percentage. The percentage is specifed by the user and relates to the proprotion of entities that are routed to that particular exit point.
>
>
This type of Decide module is an extension of the 2-way by Chance Decide module. This type of Decide module will route entities any number of ways specified by the user and according to a given percentage. The percentage is specifed by the user and relates to the proprotion of entities that are routed to that particular exit point.
 

N-way by Condition

Changed:
<
<
This type of decide module is an extension of the 2-way by Condition decide module.This type of decide module will route entities any number of ways specified by the user and according to a given condition. There are multiple types of conditions (as discussed above) and these are specifed by the user. Any entities that do not meet specified conditions are routed to the false exit point.
>
>
This type of Decide module is an extension of the 2-way by Condition Decide module.This type of Decide module will route entities any number of ways specified by the user and according to a given condition. There are multiple types of conditions (as discussed above) and these are specifed by the user. Any entities that do not meet specified conditions are routed to the False exit point.
  -- MichaelOSullivan - 25 Aug 2009

Revision 162010-02-03 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 55 to 55
 

N-way by Condition

Changed:
<
<
This type of decide module is an extension of the 2-way by Condition decide module.This type of decide module will route entities any number of ways specified by the user and according to a given condition. There are multiple types of conditions (as discussed above) and these are specifed by the user.
>
>
This type of decide module is an extension of the 2-way by Condition decide module.This type of decide module will route entities any number of ways specified by the user and according to a given condition. There are multiple types of conditions (as discussed above) and these are specifed by the user. Any entities that do not meet specified conditions are routed to the false exit point.
  -- MichaelOSullivan - 25 Aug 2009

Revision 152010-02-03 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 51 to 51
 NB: In plain english the above expression says: If the current day of the week is less than 1 (which means it is a Sunday) or is greater than 7 (which means it is a Saturday) route to the True exit point.

N-way by Chance

Changed:
<
<
Coming soon!
>
>
This type of decide module is an extension of the 2-way by Chance decide module. This type of decide module will route entities any number of ways specified by the user and according to a given percentage. The percentage is specifed by the user and relates to the proprotion of entities that are routed to that particular exit point.
 

N-way by Condition

Changed:
<
<
Coming soon!
>
>
This type of decide module is an extension of the 2-way by Condition decide module.This type of decide module will route entities any number of ways specified by the user and according to a given condition. There are multiple types of conditions (as discussed above) and these are specifed by the user.
  -- MichaelOSullivan - 25 Aug 2009

Revision 142010-02-03 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 31 to 31
  Arena will route all of entites of the specifed entity type to the True exit point and all other entity types to the False exit point.
Changed:
<
<
Consider the example of simluation an egg sorting factory. Suppose an egg can be a size 6 egg or a size 7 egg depending on its weight. If an egg has the Entity Type 'size 6 egg' then that entity will be routed to the True exit point which leads to the C ollection of Size 6 Eggs while all other eggs are routed to the False exit point which leads to the Collection of Size 7 Eggs.
>
>
Consider the example of simluating an egg sorting factory. Suppose an egg can be a size 6 egg or a size 7 egg depending on its weight. If an egg has the Entity Type 'size 6 egg' then that entity will be routed to the True exit point which leads to the C ollection of Size 6 Eggs while all other eggs are routed to the False exit point which leads to the Collection of Size 7 Eggs.
  Decide_module_by_entity_type_example.PNG

Revision 132010-01-27 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 42 to 42
  Consider the example of simulating the operations within an egg sorting factory over several weeks. Employees are rostered to work Monday to Friday however employees do not work on the weekend. The simluation must determine that it is not the weekend in order to simluate employees arriving for work. If Sunday is Day 1, Monday Day 2, Wednesday Day 3....etc (up to Saturday Day 7) the following Decide module could be used to determine if the factory should open for business.
Changed:
<
<
NB: TNOW is an inbulit Arena variable that determines the current time of the simulation
>
>
Decide_module_by_expression_example.PNG
 
Changed:
<
<
NB: DayOfWeek(TNOW) is a user-defined variable that uses TNOW to determine the current day of the week in the simulation
>
>
Decide_module_by_expression.PNG

NB: TNOW is an inbulit Arena variable that determines the current time of the simulation while DayOfWeek(TNOW) is a user-defined variable that uses TNOW to determine the current day of the week in the simulation

NB: In plain english the above expression says: If the current day of the week is less than 1 (which means it is a Sunday) or is greater than 7 (which means it is a Saturday) route to the True exit point.

 

N-way by Chance

Coming soon!

Line: 55 to 59
  -- MichaelOSullivan - 25 Aug 2009
Deleted:
<
<
  • Decide_module_by_entity_type_example.PNG:

  • Decide_module_by_expression_example.PNG:
    Decide_module_by_expression_example.PNG

  • Decide_module_by_expression.PNG:
    Decide_module_by_expression.PNG
 
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Revision 122010-01-27 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 40 to 40
  Arena evaluates the expression and routes to the True exit point if the expression is true or the False exit point otherwise.
Added:
>
>
Consider the example of simulating the operations within an egg sorting factory over several weeks. Employees are rostered to work Monday to Friday however employees do not work on the weekend. The simluation must determine that it is not the weekend in order to simluate employees arriving for work. If Sunday is Day 1, Monday Day 2, Wednesday Day 3....etc (up to Saturday Day 7) the following Decide module could be used to determine if the factory should open for business.

NB: TNOW is an inbulit Arena variable that determines the current time of the simulation

NB: DayOfWeek(TNOW) is a user-defined variable that uses TNOW to determine the current day of the week in the simulation

 

N-way by Chance

Coming soon!

Line: 52 to 57
 
  • Decide_module_by_entity_type_example.PNG:
Added:
>
>
  • Decide_module_by_expression_example.PNG:
    Decide_module_by_expression_example.PNG

  • Decide_module_by_expression.PNG:
    Decide_module_by_expression.PNG
 
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Line: 62 to 73
 
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Added:
>
>
META FILEATTACHMENT attachment="Decide_module_by_expression_example.PNG" attr="h" comment="" date="1264558416" name="Decide_module_by_expression_example.PNG" path="U:\Summer Work\Printscreens\Decide module by expression example.PNG" size="5625" stream="U:\Summer Work\Printscreens\Decide module by expression example.PNG" tmpFilename="" user="KatTrevor" version="1"
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Revision 112010-01-26 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 33 to 33
  Consider the example of simluation an egg sorting factory. Suppose an egg can be a size 6 egg or a size 7 egg depending on its weight. If an egg has the Entity Type 'size 6 egg' then that entity will be routed to the True exit point which leads to the C ollection of Size 6 Eggs while all other eggs are routed to the False exit point which leads to the Collection of Size 7 Eggs.
Added:
>
>
Decide_module_by_entity_type_example.PNG
 Decide_Module_by_Entity_Type.PNG

Expression

Line: 48 to 50
  -- MichaelOSullivan - 25 Aug 2009
Changed:
<
<
  • Decide_module_by_entity_type_example.PNG:
    Decide_module_by_entity_type_example.PNG
>
>
  • Decide_module_by_entity_type_example.PNG:
 
META FILEATTACHMENT attachment="Decide_Module_by_Attribute_example.png" attr="h" comment="" date="1264024876" name="Decide_Module_by_Attribute_example.png" path="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" size="37934" stream="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" tmpFilename="" user="KatTrevor" version="1"
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Revision 102010-01-26 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 31 to 31
  Arena will route all of entites of the specifed entity type to the True exit point and all other entity types to the False exit point.
Changed:
<
<
Consider the example of simluation an egg sorting factory. If an egg has the Entity Type 'size 6 egg' then that entity will be routed to the True exit point which leads to the collection of size 6 eggs.
>
>
Consider the example of simluation an egg sorting factory. Suppose an egg can be a size 6 egg or a size 7 egg depending on its weight. If an egg has the Entity Type 'size 6 egg' then that entity will be routed to the True exit point which leads to the C ollection of Size 6 Eggs while all other eggs are routed to the False exit point which leads to the Collection of Size 7 Eggs.
 
Added:
>
>
Decide_Module_by_Entity_Type.PNG
 

Expression

Arena evaluates the expression and routes to the True exit point if the expression is true or the False exit point otherwise.

Line: 47 to 48
  -- MichaelOSullivan - 25 Aug 2009
Changed:
<
<
META FILEATTACHMENT attachment="Decide_Module_by_Attribute_example.png" attr="" comment="" date="1264024876" name="Decide_Module_by_Attribute_example.png" path="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" size="37934" stream="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" tmpFilename="" user="KatTrevor" version="1"
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>
>
  • Decide_module_by_entity_type_example.PNG:
    Decide_module_by_entity_type_example.PNG

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Added:
>
>
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Revision 92010-01-26 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 47 to 47
  -- MichaelOSullivan - 25 Aug 2009
Deleted:
<
<
  • Entity_Type_Decide_Logic.JPG:
    Entity_Type_Decide_Logic.JPG

  • Entity_Type_Decide_Module.JPG:
    Entity_Type_Decide_Module.JPG
 
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META FILEATTACHMENT attachment="Decide_module_by_Attribute.png" attr="" comment="" date="1264024897" name="Decide_module_by_Attribute.png" path="U:\Summer Work\Printscreens\Decide module by Attribute.png" size="8244" stream="U:\Summer Work\Printscreens\Decide module by Attribute.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="decide_modules_flow_diagram.PNG" attr="" comment="" date="1264040826" name="decide_modules_flow_diagram.PNG" path="U:\Summer Work\Printscreens\decide modules flow diagram.PNG" size="4700" stream="U:\Summer Work\Printscreens\decide modules flow diagram.PNG" tmpFilename="" user="KatTrevor" version="2"
META FILEATTACHMENT attachment="decide_module_model.JPG" attr="" comment="" date="1264041495" name="decide_module_model.JPG" path="U:\Summer Work\Printscreens\decide module model.JPG" size="10096" stream="U:\Summer Work\Printscreens\decide module model.JPG" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Entity_Type_Decide_Logic.JPG" attr="h" comment="" date="1264465003" name="Entity_Type_Decide_Logic.JPG" path="U:\Summer Work\Printscreens\Entity Type Decide Logic.JPG" size="15019" stream="U:\Summer Work\Printscreens\Entity Type Decide Logic.JPG" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Entity_Type_Decide_Module.JPG" attr="h" comment="" date="1264465019" name="Entity_Type_Decide_Module.JPG" path="U:\Summer Work\Printscreens\Entity Type Decide Module.JPG" size="21012" stream="U:\Summer Work\Printscreens\Entity Type Decide Module.JPG" tmpFilename="" user="KatTrevor" version="1"
Added:
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META FILEATTACHMENT attachment="Entity_Type_Decide_Logic.PNG" attr="h" comment="" date="1264469604" name="Entity_Type_Decide_Logic.PNG" path="U:\Summer Work\Printscreens\Entity Type Decide Logic.PNG" size="11148" stream="U:\Summer Work\Printscreens\Entity Type Decide Logic.PNG" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Entity_Type_Decide_Modules.PNG" attr="h" comment="" date="1264469628" name="Entity_Type_Decide_Modules.PNG" path="U:\Summer Work\Printscreens\Entity Type Decide Modules.PNG" size="17295" stream="U:\Summer Work\Printscreens\Entity Type Decide Modules.PNG" tmpFilename="" user="KatTrevor" version="1"

Revision 82010-01-26 - KatTrevor

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META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 31 to 31
  Arena will route all of entites of the specifed entity type to the True exit point and all other entity types to the False exit point.
Added:
>
>
Consider the example of simluation an egg sorting factory. If an egg has the Entity Type 'size 6 egg' then that entity will be routed to the True exit point which leads to the collection of size 6 eggs.
 

Expression

Arena evaluates the expression and routes to the True exit point if the expression is true or the False exit point otherwise.

Line: 45 to 47
  -- MichaelOSullivan - 25 Aug 2009
Added:
>
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  • Entity_Type_Decide_Logic.JPG:
    Entity_Type_Decide_Logic.JPG

  • Entity_Type_Decide_Module.JPG:
    Entity_Type_Decide_Module.JPG
 
META FILEATTACHMENT attachment="Decide_Module_by_Attribute_example.png" attr="" comment="" date="1264024876" name="Decide_Module_by_Attribute_example.png" path="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" size="37934" stream="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Decide_module_by_Attribute.png" attr="" comment="" date="1264024897" name="Decide_module_by_Attribute.png" path="U:\Summer Work\Printscreens\Decide module by Attribute.png" size="8244" stream="U:\Summer Work\Printscreens\Decide module by Attribute.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="decide_modules_flow_diagram.PNG" attr="" comment="" date="1264040826" name="decide_modules_flow_diagram.PNG" path="U:\Summer Work\Printscreens\decide modules flow diagram.PNG" size="4700" stream="U:\Summer Work\Printscreens\decide modules flow diagram.PNG" tmpFilename="" user="KatTrevor" version="2"
META FILEATTACHMENT attachment="decide_module_model.JPG" attr="" comment="" date="1264041495" name="decide_module_model.JPG" path="U:\Summer Work\Printscreens\decide module model.JPG" size="10096" stream="U:\Summer Work\Printscreens\decide module model.JPG" tmpFilename="" user="KatTrevor" version="1"
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META FILEATTACHMENT attachment="Entity_Type_Decide_Logic.JPG" attr="h" comment="" date="1264465003" name="Entity_Type_Decide_Logic.JPG" path="U:\Summer Work\Printscreens\Entity Type Decide Logic.JPG" size="15019" stream="U:\Summer Work\Printscreens\Entity Type Decide Logic.JPG" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Entity_Type_Decide_Module.JPG" attr="h" comment="" date="1264465019" name="Entity_Type_Decide_Module.JPG" path="U:\Summer Work\Printscreens\Entity Type Decide Module.JPG" size="21012" stream="U:\Summer Work\Printscreens\Entity Type Decide Module.JPG" tmpFilename="" user="KatTrevor" version="1"

Revision 72010-01-21 - KatTrevor

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META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 24 to 24
  Consider the example of simulating queuing at a supermarket. If the entity attribute QueueNumber is equal to 2 then that entity will be routed to the True exit point which leads to processing at Counter 2.
Added:
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decide_module_model.JPG
 Decide_module_by_Attribute.png

Entity Type

Line: 43 to 45
  -- MichaelOSullivan - 25 Aug 2009
Deleted:
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  • decide_modules_flow_diagram.PNG:
    decide_modules_flow_diagram.PNG

  • decide_module_model.JPG:
    decide_module_model.JPG
 
META FILEATTACHMENT attachment="Decide_Module_by_Attribute_example.png" attr="" comment="" date="1264024876" name="Decide_Module_by_Attribute_example.png" path="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" size="37934" stream="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Decide_module_by_Attribute.png" attr="" comment="" date="1264024897" name="Decide_module_by_Attribute.png" path="U:\Summer Work\Printscreens\Decide module by Attribute.png" size="8244" stream="U:\Summer Work\Printscreens\Decide module by Attribute.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="decide_modules_flow_diagram.PNG" attr="" comment="" date="1264040826" name="decide_modules_flow_diagram.PNG" path="U:\Summer Work\Printscreens\decide modules flow diagram.PNG" size="4700" stream="U:\Summer Work\Printscreens\decide modules flow diagram.PNG" tmpFilename="" user="KatTrevor" version="2"

Revision 62010-01-21 - KatTrevor

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META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 22 to 22
  Arena evaluates an attribute-based expression and routes to the True exit point if the expression is true or the False exit point otherwise.
Changed:
<
<
Consider the example of simulating queuing at a supermarket. If the entity attribute QueueNumber is equal to 2 then that entity will be routed to the True exit point which leads to processing at Counter 2.
Decide_Module_by_Attribute_example.png
>
>
Consider the example of simulating queuing at a supermarket. If the entity attribute QueueNumber is equal to 2 then that entity will be routed to the True exit point which leads to processing at Counter 2.
  Decide_module_by_Attribute.png

Entity Type

Line: 43 to 43
  -- MichaelOSullivan - 25 Aug 2009
Added:
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  • decide_modules_flow_diagram.PNG:
    decide_modules_flow_diagram.PNG

  • decide_module_model.JPG:
    decide_module_model.JPG
 
META FILEATTACHMENT attachment="Decide_Module_by_Attribute_example.png" attr="" comment="" date="1264024876" name="Decide_Module_by_Attribute_example.png" path="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" size="37934" stream="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Decide_module_by_Attribute.png" attr="" comment="" date="1264024897" name="Decide_module_by_Attribute.png" path="U:\Summer Work\Printscreens\Decide module by Attribute.png" size="8244" stream="U:\Summer Work\Printscreens\Decide module by Attribute.png" tmpFilename="" user="KatTrevor" version="1"
Added:
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META FILEATTACHMENT attachment="decide_modules_flow_diagram.PNG" attr="" comment="" date="1264040826" name="decide_modules_flow_diagram.PNG" path="U:\Summer Work\Printscreens\decide modules flow diagram.PNG" size="4700" stream="U:\Summer Work\Printscreens\decide modules flow diagram.PNG" tmpFilename="" user="KatTrevor" version="2"
META FILEATTACHMENT attachment="decide_module_model.JPG" attr="" comment="" date="1264041495" name="decide_module_model.JPG" path="U:\Summer Work\Printscreens\decide module model.JPG" size="10096" stream="U:\Summer Work\Printscreens\decide module model.JPG" tmpFilename="" user="KatTrevor" version="1"

Revision 52010-01-20 - KatTrevor

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META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 17 to 17
 Arena evaluates a variable-based expression and routes to the True exit point if the expression is true or the False exit point otherwise.

Changed:
<
<
Attribute
>
>
Attribute
  Arena evaluates an attribute-based expression and routes to the True exit point if the expression is true or the False exit point otherwise.
Changed:
<
<
Consider the example of simulating queuing at a supermarket. If the entity attribute QueueNumber is equal to 2 then that entity will be routed to the True exit point which leads to processing at Counter 2.
>
>
Consider the example of simulating queuing at a supermarket. If the entity attribute QueueNumber is equal to 2 then that entity will be routed to the True exit point which leads to processing at Counter 2.
Decide_Module_by_Attribute_example.png
 
Added:
>
>
Decide_module_by_Attribute.png
 

Entity Type

Arena will route all of entites of the specifed entity type to the True exit point and all other entity types to the False exit point.

Line: 42 to 43
  -- MichaelOSullivan - 25 Aug 2009
Deleted:
<
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  • Decide_Module_by_Attribute_example.png:
    Decide_Module_by_Attribute_example.png

  • Decide_module_by_Attribute.png:
    Decide_module_by_Attribute.png
 
META FILEATTACHMENT attachment="Decide_Module_by_Attribute_example.png" attr="" comment="" date="1264024876" name="Decide_Module_by_Attribute_example.png" path="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" size="37934" stream="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Decide_module_by_Attribute.png" attr="" comment="" date="1264024897" name="Decide_module_by_Attribute.png" path="U:\Summer Work\Printscreens\Decide module by Attribute.png" size="8244" stream="U:\Summer Work\Printscreens\Decide module by Attribute.png" tmpFilename="" user="KatTrevor" version="1"

Revision 42010-01-20 - KatTrevor

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META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 14 to 14
 

Variable

Changed:
<
<
Coming soon!
>
>
Arena evaluates a variable-based expression and routes to the True exit point if the expression is true or the False exit point otherwise.

 
Changed:
<
<

Attribute

>
>
Attribute
 
Changed:
<
<
Coming soon!
>
>
Arena evaluates an attribute-based expression and routes to the True exit point if the expression is true or the False exit point otherwise.

Consider the example of simulating queuing at a supermarket. If the entity attribute QueueNumber is equal to 2 then that entity will be routed to the True exit point which leads to processing at Counter 2.

 

Entity Type

Changed:
<
<
Coming soon!
>
>
Arena will route all of entites of the specifed entity type to the True exit point and all other entity types to the False exit point.
 

Expression

Line: 37 to 41
 Coming soon!

-- MichaelOSullivan - 25 Aug 2009 \ No newline at end of file

Added:
>
>
  • Decide_Module_by_Attribute_example.png:
    Decide_Module_by_Attribute_example.png

  • Decide_module_by_Attribute.png:
    Decide_module_by_Attribute.png

META FILEATTACHMENT attachment="Decide_Module_by_Attribute_example.png" attr="" comment="" date="1264024876" name="Decide_Module_by_Attribute_example.png" path="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" size="37934" stream="U:\Summer Work\Printscreens\Decide Module by Attribute example.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Decide_module_by_Attribute.png" attr="" comment="" date="1264024897" name="Decide_module_by_Attribute.png" path="U:\Summer Work\Printscreens\Decide module by Attribute.png" size="8244" stream="U:\Summer Work\Printscreens\Decide module by Attribute.png" tmpFilename="" user="KatTrevor" version="1"

Revision 32010-01-20 - KatTrevor

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META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 6 to 6
 

2-way by Chance

Changed:
<
<
Coming soon!
>
>
This type of decide module will route entities one of two ways according to a given percentage. The percentage is specifed by the user and relates to the proprotion of entities that are routed to the True exit point.
 

2-way by Condition

Revision 22009-09-07 - TWikiAdminUser

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Line: 10 to 10
 

2-way by Condition

Changed:
<
<
This type of decide module wil route entities one of two ways depending on the condition. There are multiple types of conditions.
>
>
This type of decide module will route entities one of two ways depending on the condition. There are multiple types of conditions.
 

Variable

Revision 12009-08-25 - MichaelOSullivan

Line: 1 to 1
Added:
>
>
META TOPICPARENT name="ArenaGuide"

Editing Decide Modules

Decide modules can be added to the flowchart view via dragging and dropping (see Editing Create Modules for a demonstration) and edited by double clicking on the module. There are 4 types of Decide modules.

2-way by Chance

Coming soon!

2-way by Condition

This type of decide module wil route entities one of two ways depending on the condition. There are multiple types of conditions.

Variable

Coming soon!

Attribute

Coming soon!

Entity Type

Coming soon!

Expression

Arena evaluates the expression and routes to the True exit point if the expression is true or the False exit point otherwise.

N-way by Chance

Coming soon!

N-way by Condition

Coming soon!

-- MichaelOSullivan - 25 Aug 2009

 
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