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< < | Two dimensional variables may also be useful. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns. A good example of a 2D variable is assigning a roster of when several receptionists must start work each day. This example is shown below. | |||||||
> > | Two dimensional variables may also be useful. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns. A good example of a 2D variable is assigning a roster for when several receptionists must start work each day. This example is shown below. | |||||||
Note: Row 1 represents Monday, Row 2 represents Tuesday...etc Note: Column 1 represents Receptionist 1 (e.g. Mary) , Column 2 represents Receptionist 2 (e.g. Jenny)...etc | ||||||||
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< < | Attributes | |||||||
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< < | Entities can have Attributes assigned to them. Each Attribute must be named and assigned a specific value. | |||||||
> > | Note: An entry of 0 on a weekday means that receptionist does not work on that day. | |||||||
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< < | Entity.Type is a special kind of attribute that refers to one of the specific types of entities defined in the model. | |||||||
> > | ![]() Attributes | |||||||
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< < | Entity.Picture is a special kind of attribute that stores the value of an entity's graphical picture to be used for animations within the Arena model. | |||||||
> > | Entities can have Attributes assigned to them. Each Attribute must be named and assigned a specific value. | |||||||
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< < | -- MichaelOSullivan - 25 Aug 2009 | |||||||
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> > | Entity.Type is a special kind of Attribute that refers to one of the specific types of entities defined in the model. | |||||||
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> > | Entity.Picture is a special kind of Attribute that stores the value of an entity's graphical picture to be used for animations within the Arena model. | |||||||
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> > | -- MichaelOSullivan - 25 Aug 2009 | |||||||
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