Difference: EditingAssignModules (1 vs. 8)

Revision 82010-02-15 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Assign Modules

Line: 8 to 8
  Variables may be assigned a new value by setting the Type to be Variable, the Variable Name to the name of the variable to assign and New Value to the new value of the variable.
Changed:
<
<
One dimensional variables may be useful when dealing with arrays, e.g. using different variable values for each day of the week. One dimensional variables may be assigned a new value by setting the Type to be Variable Array (1D), choosing the required Ro of the array and setting the New Value. Note that the variable array must be set up (see Editing Variables) with the correct number of rows for the assignment to work correctly.
>
>
One dimensional variables may be useful when dealing with arrays, e.g. using different variable values for each day of the week. One dimensional variables may be assigned a new value by setting the Type to be Variable Array (1D), choosing the required Row of the array and setting the New Value. Note that the variable array must be set up (see Editing Variables) with the correct number of rows for the assignment to work correctly.
  For example, assuming a variable array has been set up with initial values as shown.
Line: 18 to 18
  1D_variable.png
Changed:
<
<
Note: Row 1 represents Monday, Row 2 represents Tuesday...etc
>
>
NB : Row 1 represents Monday, Row 2 represents Tuesday...etc
 
Changed:
<
<
Two dimensional variables may also be useful. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns.
>
>
Two dimensional variables are useful when dealing with 2D arrays, e.g. using different variable values for different employees on different days of the week. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns.
  A good example of a 2D variable is assigning a roster for when several receptionists must start work each day. This example is shown below.
Changed:
<
<
Note: Row 1 represents Monday, Row 2 represents Tuesday...etc
>
>
NB : Column 1 represents Receptionist 1 (e.g. Mary) , Column 2 represents Receptionist 2 (e.g. Jenny)...etc
 
Changed:
<
<
Note: Column 1 represents Receptionist 1 (e.g. Mary) , Column 2 represents Receptionist 2 (e.g. Jenny)...etc

Note: An entry of 0 on a weekday means that receptionist does not work on that day.

>
>
NB: An entry of 0 on a weekday means that receptionist does not work on that day.
  2D_Receptionist_Start_Times.png

Attributes

Changed:
<
<
Entities can have Attributes assigned to them. There are also some special types of Attributes. Examples of Attributes and special types of Attributes are given below based on a medical centre situation.
>
>
Entities can have Attributes assigned to them.
 
Changed:
<
<
Each Attribute must be named and assigned a specific value.
>
>
Each Attribute must be named and assigned a specific value. Attributes may be assigned by setting the Type to Attribute, defining a specific Attribute Name and setting the New Value.
  Attribute.png
Added:
>
>

Entity Type

  Entity.Type is a special kind of Attribute that refers to one of the specific types of entities defined in the model.
Added:
>
>
The Entity.Type Attribute may be assigned by setting the Type to Entity Type and defining the Entity.Type.
 Entity_Type.png
Added:
>
>

Entity Picture

Entity.Picture is a special kind of Attribute that stores the value of an entity's graphical picture to be used for animations within an Arena model.

The Entity.Picture Attribute may be assigned by setting the Type to Entity Picture and defining the Entity.Picture.

 
Changed:
<
<
Entity.Picture is a special kind of Attribute that stores the value of an entity's graphical picture to be used for animations within the Arena model.
>
>
NB: A selection of pictures can be found in the Arena Libraries (See Arena Help for more details)
  Entity_Picture.png

Revision 72010-02-14 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Assign Modules

Line: 8 to 8
  Variables may be assigned a new value by setting the Type to be Variable, the Variable Name to the name of the variable to assign and New Value to the new value of the variable.
Changed:
<
<
One dimensional variables may be useful when a variable has a different value in a different situation. One dimensional variables may be assigned a new value by setting the Type to be ID Variable, and the Variable Name to the name of the variable to assign. It is then best to access the newly created variable by going to Basic Proces s and double clicking the Variable icon. Select the new variable and choose the Row to be the number of different values the ID variable could be and the New Value to the new value of the variable in each particular situation.
>
>
One dimensional variables may be useful when dealing with arrays, e.g. using different variable values for each day of the week. One dimensional variables may be assigned a new value by setting the Type to be Variable Array (1D), choosing the required Ro of the array and setting the New Value. Note that the variable array must be set up (see Editing Variables) with the correct number of rows for the assignment to work correctly.
 
Changed:
<
<
A good example of a ID variable is assigning the times a Receptionist at a medical centre must start work on different days during the week. This example is shown below.
>
>
For example, assuming a variable array has been set up with initial values as shown.

Values_for_Reception_Start_Times.png

To assign a value of 1 to the seventh element in the array we can use the Assignmen a New Value of 1 to Row 7 of our 1D variable.

  1D_variable.png

Note: Row 1 represents Monday, Row 2 represents Tuesday...etc

Deleted:
<
<
Values_for_Reception_Start_Times.png
 Two dimensional variables may also be useful. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns.

A good example of a 2D variable is assigning a roster for when several receptionists must start work each day. This example is shown below.

Revision 62010-02-03 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Assign Modules

Line: 10 to 10
  One dimensional variables may be useful when a variable has a different value in a different situation. One dimensional variables may be assigned a new value by setting the Type to be ID Variable, and the Variable Name to the name of the variable to assign. It is then best to access the newly created variable by going to Basic Proces s and double clicking the Variable icon. Select the new variable and choose the Row to be the number of different values the ID variable could be and the New Value to the new value of the variable in each particular situation.
Changed:
<
<
A good example of a ID variable is assigning the times a Receptionist must start work on different days during the week. This example is shown below.
>
>
A good example of a ID variable is assigning the times a Receptionist at a medical centre must start work on different days during the week. This example is shown below.
  1D_variable.png
Line: 31 to 31
 2D_Receptionist_Start_Times.png

Attributes

Changed:
<
<
Entities can have Attributes assigned to them. There are also some special types of Attributes. Examples of Attributes and special types of Attributes are given below using a medical centre situation.
>
>
Entities can have Attributes assigned to them. There are also some special types of Attributes. Examples of Attributes and special types of Attributes are given below based on a medical centre situation.
  Each Attribute must be named and assigned a specific value.

Revision 52010-02-03 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Assign Modules

Line: 18 to 18
  Values_for_Reception_Start_Times.png
Changed:
<
<
Two dimensional variables may also be useful. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns. A good example of a 2D variable is assigning a roster for when several receptionists must start work each day. This example is shown below.
>
>
Two dimensional variables may also be useful. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns.

A good example of a 2D variable is assigning a roster for when several receptionists must start work each day. This example is shown below.

  Note: Row 1 represents Monday, Row 2 represents Tuesday...etc
Line: 29 to 31
 2D_Receptionist_Start_Times.png

Attributes

Changed:
<
<
Entities can have Attributes assigned to them. Each Attribute must be named and assigned a specific value.
>
>
Entities can have Attributes assigned to them. There are also some special types of Attributes. Examples of Attributes and special types of Attributes are given below using a medical centre situation.

Each Attribute must be named and assigned a specific value.

  Attribute.png

Revision 42009-12-14 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Assign Modules

Line: 18 to 18
  Values_for_Reception_Start_Times.png
Changed:
<
<
Two dimensional variables may also be useful. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns. A good example of a 2D variable is assigning a roster of when several receptionists must start work each day. This example is shown below.
>
>
Two dimensional variables may also be useful. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns. A good example of a 2D variable is assigning a roster for when several receptionists must start work each day. This example is shown below.
  Note: Row 1 represents Monday, Row 2 represents Tuesday...etc

Note: Column 1 represents Receptionist 1 (e.g. Mary) , Column 2 represents Receptionist 2 (e.g. Jenny)...etc

Deleted:
<
<

Attributes

 
Changed:
<
<
Entities can have Attributes assigned to them. Each Attribute must be named and assigned a specific value.
>
>
Note: An entry of 0 on a weekday means that receptionist does not work on that day.
 
Changed:
<
<
Entity.Type is a special kind of attribute that refers to one of the specific types of entities defined in the model.
>
>
2D_Receptionist_Start_Times.png

Attributes

 
Changed:
<
<
Entity.Picture is a special kind of attribute that stores the value of an entity's graphical picture to be used for animations within the Arena model.
>
>
Entities can have Attributes assigned to them. Each Attribute must be named and assigned a specific value.
 
Changed:
<
<
-- MichaelOSullivan - 25 Aug 2009
>
>
Attribute.png
 
Changed:
<
<
  • Values_for_Reception_Start_Times.png:
    Values_for_Reception_Start_Times.png
>
>
Entity.Type is a special kind of Attribute that refers to one of the specific types of entities defined in the model.
 
Changed:
<
<
  • Entity Type:
    Entity_Type.png
>
>
Entity_Type.png
 
Changed:
<
<
  • Entity Picture:
    Entity_Picture.png
>
>
Entity.Picture is a special kind of Attribute that stores the value of an entity's graphical picture to be used for animations within the Arena model.
 
Changed:
<
<
  • 2D_Receptionist_Start_Times.png:
    2D_Receptionist_Start_Times.png
>
>
Entity_Picture.png
 
Changed:
<
<
  • Attribute:
    Attribute.png

  • 1D_variable.png:
    1D_variable.png
>
>
-- MichaelOSullivan - 25 Aug 2009
 
META FILEATTACHMENT attachment="Values_for_Reception_Start_Times.png" attr="h" comment="" date="1260750704" name="Values_for_Reception_Start_Times.png" path="U:\Summer Work\Printscreens\Values for Reception Start Times.png" size="4732" stream="U:\Summer Work\Printscreens\Values for Reception Start Times.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="1D_variable.png" attr="h" comment="" date="1260750946" name="1D_variable.png" path="U:\Summer Work\Printscreens\1D variable.png" size="7854" stream="U:\Summer Work\Printscreens\1D variable.png" tmpFilename="" user="KatTrevor" version="1"

Revision 32009-12-14 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Assign Modules

Line: 10 to 10
  One dimensional variables may be useful when a variable has a different value in a different situation. One dimensional variables may be assigned a new value by setting the Type to be ID Variable, and the Variable Name to the name of the variable to assign. It is then best to access the newly created variable by going to Basic Proces s and double clicking the Variable icon. Select the new variable and choose the Row to be the number of different values the ID variable could be and the New Value to the new value of the variable in each particular situation.
Changed:
<
<
A good example of a ID variable is assigning the times a Receptionist must start work. This example is shown below.
>
>
A good example of a ID variable is assigning the times a Receptionist must start work on different days during the week. This example is shown below.
 
Added:
>
>
1D_variable.png

Note: Row 1 represents Monday, Row 2 represents Tuesday...etc

Values_for_Reception_Start_Times.png

Two dimensional variables may also be useful. They are implemented identically to one dimensional variables (above) except that the user can define the number of rows and the number of columns. A good example of a 2D variable is assigning a roster of when several receptionists must start work each day. This example is shown below.

Note: Row 1 represents Monday, Row 2 represents Tuesday...etc

Note: Column 1 represents Receptionist 1 (e.g. Mary) , Column 2 represents Receptionist 2 (e.g. Jenny)...etc

 

Attributes

Changed:
<
<
More coming soon!
>
>
Entities can have Attributes assigned to them. Each Attribute must be named and assigned a specific value.

Entity.Type is a special kind of attribute that refers to one of the specific types of entities defined in the model.

Entity.Picture is a special kind of attribute that stores the value of an entity's graphical picture to be used for animations within the Arena model.

  -- MichaelOSullivan - 25 Aug 2009

  • Values_for_Reception_Start_Times.png:
    Values_for_Reception_Start_Times.png
Changed:
<
<
  • 1D Variable:
>
>
  • Entity Type:
    Entity_Type.png

  • Entity Picture:
    Entity_Picture.png

  • 2D_Receptionist_Start_Times.png:
    2D_Receptionist_Start_Times.png

  • Attribute:
    Attribute.png

  • 1D_variable.png:
  1D_variable.png
Changed:
<
<
META FILEATTACHMENT attachment="Values_for_Reception_Start_Times.png" attr="h" comment="" date="1260749458" name="Values_for_Reception_Start_Times.png" path="U:\Summer Work\Printscreens\Values for Reception Start Times.png" size="4732" stream="U:\Summer Work\Printscreens\Values for Reception Start Times.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="1D_variable.png" attr="h" comment="1D Variable" date="1260749482" name="1D_variable.png" path="U:\Summer Work\Printscreens\1D variable.png" size="7854" stream="U:\Summer Work\Printscreens\1D variable.png" tmpFilename="" user="KatTrevor" version="1"
>
>
META FILEATTACHMENT attachment="Values_for_Reception_Start_Times.png" attr="h" comment="" date="1260750704" name="Values_for_Reception_Start_Times.png" path="U:\Summer Work\Printscreens\Values for Reception Start Times.png" size="4732" stream="U:\Summer Work\Printscreens\Values for Reception Start Times.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="1D_variable.png" attr="h" comment="" date="1260750946" name="1D_variable.png" path="U:\Summer Work\Printscreens\1D variable.png" size="7854" stream="U:\Summer Work\Printscreens\1D variable.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Entity_Type.png" attr="h" comment="Entity Type" date="1260750726" name="Entity_Type.png" path="U:\Summer Work\Printscreens\Entity Type.png" size="7281" stream="U:\Summer Work\Printscreens\Entity Type.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Entity_Picture.png" attr="h" comment="Entity Picture" date="1260750900" name="Entity_Picture.png" path="U:\Summer Work\Printscreens\Entity Picture.png" size="7322" stream="U:\Summer Work\Printscreens\Entity Picture.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="2D_Receptionist_Start_Times.png" attr="h" comment="" date="1260750921" name="2D_Receptionist_Start_Times.png" path="U:\Summer Work\Printscreens\2D Receptionist Start Times.png" size="6799" stream="U:\Summer Work\Printscreens\2D Receptionist Start Times.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="Attribute.png" attr="h" comment="Attribute" date="1260750937" name="Attribute.png" path="U:\Summer Work\Printscreens\Attribute.png" size="7660" stream="U:\Summer Work\Printscreens\Attribute.png" tmpFilename="" user="KatTrevor" version="1"

Revision 22009-12-14 - KatTrevor

Line: 1 to 1
 
META TOPICPARENT name="ArenaGuide"

Editing Assign Modules

Line: 8 to 8
  Variables may be assigned a new value by setting the Type to be Variable, the Variable Name to the name of the variable to assign and New Value to the new value of the variable.
Changed:
<
<
1- and 2-dimensional variables coming soon!
>
>
One dimensional variables may be useful when a variable has a different value in a different situation. One dimensional variables may be assigned a new value by setting the Type to be ID Variable, and the Variable Name to the name of the variable to assign. It is then best to access the newly created variable by going to Basic Proces s and double clicking the Variable icon. Select the new variable and choose the Row to be the number of different values the ID variable could be and the New Value to the new value of the variable in each particular situation.

A good example of a ID variable is assigning the times a Receptionist must start work. This example is shown below.

 

Attributes

More coming soon!

-- MichaelOSullivan - 25 Aug 2009 \ No newline at end of file

Added:
>
>
  • Values_for_Reception_Start_Times.png:
    Values_for_Reception_Start_Times.png

  • 1D Variable:
    1D_variable.png

META FILEATTACHMENT attachment="Values_for_Reception_Start_Times.png" attr="h" comment="" date="1260749458" name="Values_for_Reception_Start_Times.png" path="U:\Summer Work\Printscreens\Values for Reception Start Times.png" size="4732" stream="U:\Summer Work\Printscreens\Values for Reception Start Times.png" tmpFilename="" user="KatTrevor" version="1"
META FILEATTACHMENT attachment="1D_variable.png" attr="h" comment="1D Variable" date="1260749482" name="1D_variable.png" path="U:\Summer Work\Printscreens\1D variable.png" size="7854" stream="U:\Summer Work\Printscreens\1D variable.png" tmpFilename="" user="KatTrevor" version="1"

Revision 12009-08-25 - MichaelOSullivan

Line: 1 to 1
Added:
>
>
META TOPICPARENT name="ArenaGuide"

Editing Assign Modules

Assign modules may be added to the flowchart view by dragging and dropping (the same as Create modules). Multiple assignments can be done within a single assign module by clicking on the Add button. Previously added assignments can be edited using the Edit button. There are multiple possibilities for assignments:

Variables

Variables may be assigned a new value by setting the Type to be Variable, the Variable Name to the name of the variable to assign and New Value to the new value of the variable.

1- and 2-dimensional variables coming soon!

Attributes

More coming soon!

-- MichaelOSullivan - 25 Aug 2009

 
This site is powered by the TWiki collaboration platform Powered by PerlCopyright © 2008-2020 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding TWiki? Send feedback