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---+ Editing Decide Modules _Decide_ modules can be added to the flowchart view via dragging and dropping (see [[EditingCreateModules][Editing Create Modules]] for a demonstration) and edited by double clicking on the module. There are 4 types of _Decide_ modules. ---++ 2-way by Chance This type of _decide_ module will route entities one of two ways according to a given percentage. The percentage is specifed by the user and relates to the proprotion of entities that are routed to the _True_ exit point. ---++ 2-way by Condition This type of _decide_ module will route entities one of two ways depending on the condition. There are multiple types of conditions. ---+++ Variable Arena evaluates a variable-based expression and routes to the _True_ exit point if the expression is true or the _False_ exit point otherwise. <h3> Attribute </h3> Arena evaluates an attribute-based expression and routes to the _True_ exit point if the expression is true or the _False_ exit point otherwise. Consider the example of simulating queuing at a supermarket. If the entity attribute _QueueNumber_ is equal to 2 then that entity will be routed to the _True_ exit point which leads to processing at _Counter 2_. <br /><img width="834" alt="Decide_Module_by_Attribute_example.png" src="%ATTACHURL%/Decide_Module_by_Attribute_example.png" height="295" /> <img width="448" alt="Decide_module_by_Attribute.png" src="%ATTACHURL%/Decide_module_by_Attribute.png" height="257" /> ---+++ Entity Type Arena will route all of entites of the specifed entity type to the _True_ exit point and all other entity types to the _False_ exit point. ---+++ Expression Arena evaluates the expression and routes to the _True_ exit point if the expression is true or the _False_ exit point otherwise. ---++ N-way by Chance %RED%Coming soon!%ENDCOLOR% ---++ N-way by Condition %RED%Coming soon!%ENDCOLOR% -- Main.MichaelOSullivan - 25 Aug 2009
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