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Editing Hold Modules | ||||||||
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Wait for SignalThis hold stores entities in a queue until a unique signal is recieved during the simulation. Each time the signal is received an entity leaves the Hold module queue. | ||||||||
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> > | Consider the example of simulating cars queing at a parking building exit while waiting for their prepaid parking tickets to be approved. The cars ( entities) must wait for the signal 10 to be sent in the simulation. When this signal is sent, one car will proceed through the exit. | |||||||
Scan for ConditionThis hold stores entities in a queue until a condition is satisfied. However, the Hold module ONLY checks this condition WHEN A CALENDAR EVENT OCCURS. If the condition is true then the first entity in the queue may leave the Hold module. This generates a new event and the condition is checked again. Each time the condition is true an entity leaves the Hold module queue. | ||||||||
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This hold stores entities in a queue infinitely while the simulation is running. | ||||||||
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> > | NB: An infinite hold is usually combined with a Search module and a Remove module (See Arena help for more details). | |||||||
-- MichaelOSullivan - 25 Aug 2009 | ||||||||
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