Difference: DepthFirstSearch (1 vs. 6)

Revision 62008-05-07 - TWikiAdminUser

Line: 1 to 1
 
META TOPICPARENT name="SetPartitioning"

Depth-First Search for Enumeration

Line: 30 to 30
  model;
Changed:
<
<
reset data PatternYield, PATTERNS; # Remove any pattern data, we will find it automatically
>
>
reset data PATTERNS, YIELDS, PatternYield; # Remove any pattern data, we will find it automatically
  # Search the possibilities for cutting patterns param MinLength := min {i in ROLLS} Length[i]; # Find the minimum length of all the ROLLS

Revision 52008-05-07 - TWikiAdminUser

Line: 1 to 1
 
META TOPICPARENT name="SetPartitioning"

Depth-First Search for Enumeration

Line: 73 to 73
  let number[current] := number[current] + 1; } else { # Too many cut, backtrack up the tree
Deleted:
<
<
print "Problem"; display current, number;
  let number[current] := 0; if current = first(ROLLS) then let stillSearching := 0;
Line: 82 to 80
  let current := prev(current, ROLLS); let number[current] := number[current] + 1; }
Deleted:
<
<
display current, number;
  } } while stillSearching;
Line: 94 to 91
  We start at the root node and search on the first possibility at level 1 (the 5cm rolls):

Changed:
<
<
let current := first(ITEMS);
>
>
# Start with the first product and no ROLLS being cut let current := first(ROLLS);
 let number[current] := 0; let stillSearching := 1;
Line: 103 to 101
 
  1. If we are not at the lowest level (the 9cm rolls) and we have a valid possibility for this node then dive to the next level:
    
    
Changed:
<
<
if ( current <> last(ITEMS) ) and
>
>
if ( current <> last(ROLLS) ) and
  ( number[current] <= MaxPossible[current] ) then {
Changed:
<
<
let current := next(current, ITEMS);
>
>
let current := next(current, ROLLS);
  let number[current] := 0; }
Changed:
<
<
  • If we are at the last level and have a valid possibility, then evaluate the pattern we have found and move to the next possibility:
  • >
    >
  • If we are at the last level (current = last(ROLLS)) and have a valid possibility, then evaluate the pattern we have found and move to the next possibility:
  •  
      else if number[current] <= MaxPossible[current] then {
    
    
    Changed:
    <
    <
    # current = last(ITEMS), cutting pattern found
    >
    >
    # current = last(ROLLS), cutting pattern found
      # Save the pattern
    Changed:
    <
    <
    if ( sum {i in ITEMS} number[i] * Length[i] <= TotalLength) and ( TotalLength - sum {i in ITEMS} number[i] * Length[i] < MinLength) then {
    >
    >
    if ( sum {i in ROLLS} number[i] * Length[i] <= TotalLength) and ( TotalLength - sum {i in ROLLS} number[i] * Length[i] < MinLength) then {
      let newPattern := card(PATTERNS) + 1; let PATTERNS := PATTERNS union {newPattern};
    Changed:
    <
    <
    let {i in ITEMS} PatternYield[newPattern, i] := number[i]; }
    >
    >
    let YIELDS[newPattern] := {i in ROLLS : number[i] > 0}; let {i in YIELDS[newPattern]} PatternYield[newPattern, i] := number[i];
      } # Increase the number cut let number[current] := number[current] + 1;
    Line: 129 to 127
      else { # Too many cut, backtrack up the tree let number[current] := 0;
    Changed:
    <
    <
    if current = first(ITEMS) then
    >
    >
    if current = first(ROLLS) then
      let stillSearching := 0; else {
    Changed:
    <
    <
    let current := prev(current, ITEMS);
    >
    >
    let current := prev(current, ROLLS);
      let number[current] := number[current] + 1; } }

    Revision 42008-05-07 - TWikiAdminUser

    Line: 1 to 1
     
    META TOPICPARENT name="SetPartitioning"

    Depth-First Search for Enumeration

    Line: 12 to 12
     
    reset;
    
    
    Changed:
    <
    <
    model cutting_stock.mod; data cutting_stock.dat;
    >
    >
    model cutting_stock_col.mod; data cutting_stock_col.dat;

    param TotalLength; param Length {ROLLS} >= 0;

    data;

    param TotalLength := 20;

    param Length := A 5 B 7 C 9 ;

    model;

      reset data PatternYield, PATTERNS; # Remove any pattern data, we will find it automatically

    # Search the possibilities for cutting patterns

    Changed:
    <
    <
    param MinLength := min {i in ITEMS} Length[i]; # Find the minimum length of all the items param MaxPossible {i in ITEMS} >= 0, integer # Find the maximum number of each length item
    >
    >
    param MinLength := min {i in ROLLS} Length[i]; # Find the minimum length of all the ROLLS param MaxPossible {i in ROLLS} >= 0, integer # Find the maximum number of each length item
      := TotalLength div Length[i]; # that can be cut from a roll

    # The current product being considered

    Changed:
    <
    <
    param current symbolic within ITEMS;
    >
    >
    param current symbolic within ROLLS;
     # The number of each product being cut
    Changed:
    <
    <
    param number {ITEMS} >= 0, integer, default 0;
    >
    >
    param number {ROLLS} >= 0, integer, default 0;
     # Are we still searching? param stillSearching binary;
    Line: 33 to 48
     param newPattern > 0, integer;

    let PATTERNS := {};

    Changed:
    <
    <
    # Start with the first product and no items being cut let current := first(ITEMS);
    >
    >
    # Start with the first product and no ROLLS being cut let current := first(ROLLS);
     let number[current] := 0; let stillSearching := 1; repeat { display current, number;
    Changed:
    <
    <
    if ( current <> last(ITEMS) ) and
    >
    >
    if ( current <> last(ROLLS) ) and
      ( number[current] <= MaxPossible[current] ) then {
    Changed:
    <
    <
    let current := next(current, ITEMS);
    >
    >
    let current := next(current, ROLLS);
      let number[current] := 0; } else if number[current] <= MaxPossible[current] then {
    Changed:
    <
    <
    # current = last(ITEMS), cutting pattern found
    >
    >
    # current = last(ROLLS), cutting pattern found
      # Save the pattern
    Changed:
    <
    <
    if ( sum {i in ITEMS} number[i] * Length[i] <= TotalLength) and ( TotalLength - sum {i in ITEMS} number[i] * Length[i] < MinLength) then {
    >
    >
    if ( sum {i in ROLLS} number[i] * Length[i] <= TotalLength) and ( TotalLength - sum {i in ROLLS} number[i] * Length[i] < MinLength) then {
      let newPattern := card(PATTERNS) + 1; let PATTERNS := PATTERNS union {newPattern};
    Changed:
    <
    <
    let {i in ITEMS} PatternYield[newPattern, i] := number[i]; }
    >
    >
    let YIELDS[newPattern] := {i in ROLLS : number[i] > 0}; let {i in YIELDS[newPattern]} PatternYield[newPattern, i] := number[i];
      } # Increase the number cut let number[current] := number[current] + 1; } else { # Too many cut, backtrack up the tree
    Added:
    >
    >
    print "Problem"; display current, number;
      let number[current] := 0;
    Changed:
    <
    <
    if current = first(ITEMS) then
    >
    >
    if current = first(ROLLS) then
      let stillSearching := 0; else {
    Changed:
    <
    <
    let current := prev(current, ITEMS);
    >
    >
    let current := prev(current, ROLLS);
      let number[current] := number[current] + 1; }
    Added:
    >
    >
    display current, number;
      } } while stillSearching;
    Line: 72 to 90
      dfs_tree.jpg
    Changed:
    <
    <
    We get the maximum number of each type of roll that can be cut from the 20cm rolls from {\tt MaxPossible}. This defines the number of nodes at each level in the decision tree.
    >
    >
    We get the maximum number of each type of roll that can be cut from the 20cm rolls from MaxPossible. This defines the number of nodes at each level in the decision tree.
      We start at the root node and search on the first possibility at level 1 (the 5cm rolls):
    
    

    Revision 32008-05-07 - MichaelOSullivan

    Line: 1 to 1
     
    META TOPICPARENT name="SetPartitioning"

    Depth-First Search for Enumeration

    Line: 70 to 70
      Let's break down what is happening in detail. This code is performing a depth-first search of possible cutting patterns:
    Changed:
    <
    <
    src="dfs_tree.jpg"
    >
    >
    dfs_tree.jpg
      We get the maximum number of each type of roll that can be cut from the 20cm rolls from {\tt MaxPossible}. This defines the number of nodes at each level in the decision tree.
    Line: 121 to 121
      Proceeding this way we dive to the first leaf node at the bottom left of the decision tree first:
    Changed:
    <
    <
    src="dfs_first_pattern.jpg"
    >
    >
    dfs_first_pattern.jpg
      Then move across the next possibilities at that level:
    Changed:
    <
    <
    src="dfs_second_pattern.jpg"
    >
    >
    dfs_second_pattern.jpg
      Once all possibilities are exhausted we move back up the tree and move to the next possibility at that level before diving again.

    Finally, we will backtrack from the last leaf node (bottom right) and complete our depth-first traversal of the decision tree.

    -- MichaelOSullivan - 07 May 2008

    Deleted:
    <
    <
    • dfs_tree.jpg:
      dfs_tree.jpg

    • dfs_first_pattern.jpg:
      dfs_first_pattern.jpg

    • dfs_second_pattern.jpg:
      dfs_second_pattern.jpg
     
    META FILEATTACHMENT attachment="dfs_tree.jpg" attr="h" comment="" date="1210150393" name="dfs_tree.jpg" path="dfs_tree.jpg" size="76660" stream="dfs_tree.jpg" tmpFilename="" user="MichaelOSullivan" version="1"
    META FILEATTACHMENT attachment="dfs_first_pattern.jpg" attr="h" comment="" date="1210150473" name="dfs_first_pattern.jpg" path="dfs_first_pattern.jpg" size="87068" stream="dfs_first_pattern.jpg" tmpFilename="" user="MichaelOSullivan" version="1"

    Revision 22008-05-07 - MichaelOSullivan

    Line: 1 to 1
     
    META TOPICPARENT name="SetPartitioning"

    Depth-First Search for Enumeration

    Added:
    >
    >
    One common method of generating patterns for set partitioning problems is to use a depth-first search to find feasible patterns/schedules/sets.

    Depth-First Search in AMPL

    Depth-first search is usually implemented using recursion, but AMPL does not have functions, so does not support recursion. However, we can implement a depth-first search non-recursively.

    Consider the depth-first search code from the Sponge Roll Production Problem:

    reset;
    
    model cutting_stock.mod;
    data cutting_stock.dat;
    
    reset data PatternYield, PATTERNS; # Remove any pattern data, we will find it automatically
    
    # Search the possibilities for cutting patterns
    param MinLength := min {i in ITEMS} Length[i]; # Find the minimum length of all the items
    param MaxPossible {i in ITEMS} >= 0, integer # Find the maximum number of each length item
            := TotalLength div Length[i];        # that can be cut from a roll
    
    # The current product being considered
    param current symbolic within ITEMS;
    # The number of each product being cut
    param number {ITEMS} >= 0, integer, default 0;
    # Are we still searching?
    param stillSearching binary;
    
    # Any new pattern found
    param newPattern > 0, integer;
    
    let PATTERNS := {};
    # Start with the first product and no items being cut
    let current := first(ITEMS);
    let number[current] := 0;
    let stillSearching := 1;
    repeat {
      display current, number;
      if ( current <> last(ITEMS) ) and
         ( number[current] <= MaxPossible[current] ) then {
           let current := next(current, ITEMS);
           let number[current] := 0;
      }
      else if number[current] <= MaxPossible[current] then {
        # current = last(ITEMS), cutting pattern found
        # Save the pattern
        if ( sum {i in ITEMS} number[i] * Length[i] <= TotalLength) and
           ( TotalLength - sum {i in ITEMS} number[i] * Length[i] < MinLength) then {
          let newPattern := card(PATTERNS) + 1;
          let PATTERNS := PATTERNS union {newPattern};
          let {i in ITEMS} PatternYield[newPattern, i] := number[i];
          }
        }
        # Increase the number cut
        let number[current] := number[current] + 1;
      }
      else { # Too many cut, backtrack up the tree
        let number[current] := 0;
        if current = first(ITEMS) then
          let stillSearching := 0;
        else {
          let current := prev(current, ITEMS);
          let number[current] := number[current] + 1;
        }
      }
    } while stillSearching;
    
    Let's break down what is happening in detail. This code is performing a depth-first search of possible cutting patterns:

    src="dfs_tree.jpg"

    We get the maximum number of each type of roll that can be cut from the 20cm rolls from {\tt MaxPossible}. This defines the number of nodes at each level in the decision tree.

    We start at the root node and search on the first possibility at level 1 (the 5cm rolls):

    let current := first(ITEMS);
    let number[current] := 0;
    let stillSearching := 1;
    

    Then, we enter the loop. Each iteration through the loop starts with a node and decides where to move to from that node. There are 3 possibilities:

    1. If we are not at the lowest level (the 9cm rolls) and we have a valid possibility for this node then dive to the next level:
       if ( current <> last(ITEMS) ) and
           ( number[current] <= MaxPossible[current] ) then {
             let current := next(current, ITEMS);
             let number[current] := 0;
        }
      
    2. If we are at the last level and have a valid possibility, then evaluate the pattern we have found and move to the next possibility:
        else if number[current] <= MaxPossible[current] then {
          # current = last(ITEMS), cutting pattern found
          # Save the pattern
          if ( sum {i in ITEMS} number[i] * Length[i] <= TotalLength) and
             ( TotalLength - sum {i in ITEMS} number[i] * Length[i] < MinLength) then {
            let newPattern := card(PATTERNS) + 1;
            let PATTERNS := PATTERNS union {newPattern};
            let {i in ITEMS} PatternYield[newPattern, i] := number[i];
            }
          }
          # Increase the number cut
          let number[current] := number[current] + 1;
        }
      
    3. If we have exhausted our possibilities at our current level then backtrack to the previous level and look at the next possibility. If we are at the top level (the 5cm rolls) then we have finished searching the tree: else { # Too many cut, backtrack up the tree let number[current] := 0; if current = first(ITEMS) then let stillSearching := 0; else { let current := prev(current, ITEMS); let number[current] := number[current] + 1; } } Proceeding this way we dive to the first leaf node at the bottom left of the decision tree first:

      src="dfs_first_pattern.jpg"

      Then move across the next possibilities at that level:

      src="dfs_second_pattern.jpg"

      Once all possibilities are exhausted we move back up the tree and move to the next possibility at that level before diving again.

      Finally, we will backtrack from the last leaf node (bottom right) and complete our depth-first traversal of the decision tree.

     -- MichaelOSullivan - 07 May 2008 \ No newline at end of file
    Added:
    >
    >
    • dfs_tree.jpg:
      dfs_tree.jpg

    • dfs_first_pattern.jpg:
      dfs_first_pattern.jpg

    • dfs_second_pattern.jpg:
      dfs_second_pattern.jpg

    META FILEATTACHMENT attachment="dfs_tree.jpg" attr="h" comment="" date="1210150393" name="dfs_tree.jpg" path="dfs_tree.jpg" size="76660" stream="dfs_tree.jpg" tmpFilename="" user="MichaelOSullivan" version="1"
    META FILEATTACHMENT attachment="dfs_first_pattern.jpg" attr="h" comment="" date="1210150473" name="dfs_first_pattern.jpg" path="dfs_first_pattern.jpg" size="87068" stream="dfs_first_pattern.jpg" tmpFilename="" user="MichaelOSullivan" version="1"
    META FILEATTACHMENT attachment="dfs_second_pattern.jpg" attr="h" comment="" date="1210150520" name="dfs_second_pattern.jpg" path="dfs_second_pattern.jpg" size="89108" stream="dfs_second_pattern.jpg" tmpFilename="" user="MichaelOSullivan" version="1"

    Revision 12008-05-07 - MichaelOSullivan

    Line: 1 to 1
    Added:
    >
    >
    META TOPICPARENT name="SetPartitioning"

    Depth-First Search for Enumeration

    -- MichaelOSullivan - 07 May 2008

     
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